
Obtain enough duplicates and you can level up that attraction, increasing its usefulness to your park.īONUS TIP: You can often build several of the same ride or store if desired. Each time you open a pack, you’ll either get a new card, opening up that item for construction, or cards for rides, stores and scenery you already have. Just like its predecessors left you at the mercy of your research department when it came to what rides or attractions you could construct next, the gods of randomness are present in the form of card packs.

That doesn’t mean you can just build willy-nilly. Your goal is simply to have the most impressive park possible, zoning regulations be damned, we assume. You should be out of debt in no time.Where the original RollerCoaster Tycoon games generally presented you with scenarios that tested your ability to fulfill certain objectives in a specific amount of time, Touch has no such time constraints. Then bring the loans down until you have $1000 and keep doing that. 50 and check on the thoughts frequently, if it says, "Im not paying that much to go on. Is a really good value" then raise the price to the next. (if you are, look at the rides thoughts, if they say ". Next, go through all your rides, go to the money, look at your profit and make sure you're not losing any money. You don't need any entertainers because they don't usually help me. Use the largest in the shovel thing, but don't raise land), 3 mechanics, and 3 security guards.


Have up to 5 handymen (don't let any mow the lawn. Then keep your workers at a low level since it costs money to pay them. First, change your funding to "No Funding" (red experiment bottle, coin, drop-down menu). But if you have loans that you don't have enough money to pay off, then Ill help you. Are you in debt on the game? Are you scared that you're gonna be in it and wont be able to get out? Then you'll be able to quit saying "yes" to those questions.Ī park with a good value and rating doesn't use any loans.
